Combat System Guide — Parry, Dual Wield, Weapon Switch & Controls
Learn how to parry, dual wield, and switch weapons in Echoes of Aincrad. Includes combat UI breakdown, dodge and block mechanics, and character appearance customization.
Combat System Overview
Echoes of Aincrad uses real-time action combat built around stamina management, timing-based counters, and weapon-specific Sword Skills. There is no auto-attack — every swing requires player input.
Note: SP costs, timers, and percentages below are community-reported and may change with patches.
Core Mechanics
Stamina (SP) System
SP is your action currency. Most actions consume SP:
| Action | SP Cost |
|---|---|
| -------- | --------- |
| Light Attack | 5 SP |
| Heavy Attack | 15 SP |
| Block | 10 SP (initial), 2 SP/sec hold |
| Dodge Roll | 20 SP |
| Parry Attempt | 15 SP (success or fail) |
| Sword Skill | 25–50 SP |
| Sprint | 3 SP/sec |
SP regenerates at 10 SP/sec out of combat and 5 SP/sec in combat. Higher END improves regeneration.
HP & Death
Your HP has two sections:
- White HP (70%): Recovers over time out of combat
- Red HP (30%): Requires healing items or Inn rest
At zero HP, you enter a downed state for a short window. Your AI partner can revive you within that window. If the timer expires, you respawn at the last safe zone — losing unspent Growth Points and a portion of your carried Col (see the Progression Guide). In Death Game mode, death is permanent: your character is gone. See the Game Modes guide for mode differences.
Parry & Counter Mechanics
How to Parry
- Hold block stance
- Tap parry just before an enemy attack lands
- A successful parry creates a blue flash and a counter window (reported roughly 2–3 seconds)
Parry Windows by Enemy Type
| Enemy Type | Window | Difficulty |
|---|---|---|
| ----------- | -------- | ------------ |
| Normal mobs | 0.5s | Easy |
| Elite mobs | 0.3s | Medium |
| Floor Bosses | 0.2s | Hard |
| Humanoid NPCs | 0.15s | Expert |
Counter Attack
After a successful parry:
- Enemy is staggered briefly
- Your next attack deals a large counter damage bonus (community-reported)
- Follow up with a Sword Skill for maximum burst
- Counter attacks cannot be blocked or dodged
Dodge & Block Mechanics
Dodge Roll
- Universal (any weapon)
- 20 SP cost
- 0.5s invincibility frames
- 0.8s recovery animation (reduced by AGI)
- Best for: wide sweeps, AoE, boss charges
Block (Shield Required)
- Reduces damage by 60–80% based on shield quality
- 10 SP initial + 2 SP/sec hold
- Cannot block unblockable attacks (red glow indicator)
- Best for: enemy combos, projectiles, low-SP situations
Dual Wielding Requirements
Unlock Conditions
| Requirement | Detail |
|---|---|
| ------------- | -------- |
| Level | 25+ |
| DEX | 20+ |
| Weapon Skill | One-handed Sword rank 10+ |
| Quest | "The Black Swordsman" (late-game) |
How It Works
- Main-hand uses Sword Skills, off-hand auto-attacks during combos
- Unique Dual Wield Sword Skills (high damage)
- SP costs increased by 30%
- Block disabled — rely entirely on dodge and parry
Best Weapon Combinations
| Main Hand | Off Hand | Strategy |
|---|---|---|
| ----------- | ---------- | ---------- |
| Longsword | Shortsword | Balanced damage and speed |
| Rapier | Dagger | High crit, fastest attack speed |
| Shortsword | Shortsword | Max combo speed, lowest SP efficiency |
Weapon Switching During Combat
Carry up to three weapon sets and switch mid-combat.
How to Switch
- Open weapon wheel (Tab / R1)
- Highlight desired set
- Release to confirm
- 3-second swap animation (vulnerable)
Restrictions
- Cannot switch while staggered or knocked down
- Cannot switch while an enemy is locked onto you
- Costs 30 SP + 15-second cooldown
When to Switch
| Situation | Switch To |
|---|---|
| ----------- | ---------- |
| Enemy shield raised | Greatsword / Two-Handed Axe |
| Enemy staggered | Rapier / Dagger |
| Low HP | Sword & Shield |
| Boss enrage phase | Ranged option |
Character Appearance Customization
Permanent (Character Creation)
Face shape, body type, hair style/color, eye color, voice type — cannot be changed after creation.
Changeable (Appearance Menu)
- Armor visual: Equip different armor or use Transmogrify
- Weapon visual: Any weapon of same type can override appearance
- Hair style/color: Visit Salon NPC (500 Col)
- Accessories: Equip or remove freely
Transmogrify System (Smithy Level 3+)
Apply one armor piece's appearance to another:
- Have both pieces in inventory
- Visit Smithy > Transmogrify
- Select source (appearance) and target (stats)
- Pay 100–500 Col based on rarity
Combat UI Explained
| Element | Location | Purpose |
|---|---|---|
| --------- | ---------- | --------- |
| HP Bar | Top-left | Health (white + red segments) |
| SP Bar | Below HP | Stamina pool |
| Sword Skills | Bottom-center | Assigned skills (1–4) |
| Enemy HP | Top-center | Target health + stagger meter |
| Combo Counter | Right side | Hit count toward Sword Skill unlock |
| Partner Status | Top-right | AI partner HP, SP, buffs |
| Minimap | Top-right | Enemies (red), allies (blue), POIs (gold) |
| Cardinal Rank | Top-center | Current rank and progress |