Guides

Stats & Attributes Guide — Best Stats for Every Build

Complete Echoes of Aincrad attributes breakdown. STR, DEX, AGI, INT, VIT, END, MIND explained with soft caps, breakpoints, and recommended stat allocation per weapon type.

v1.0Updated: 2026-08-10

Stats & Attributes Overview

Echoes of Aincrad uses seven core attributes. Every time you level up, you earn Growth Points to spend at any Inn. Stat allocation dramatically impacts damage, available Sword Skills, and combat effectiveness.

Note: Stat scaling numbers below are community-reported and may differ from the current build.
StatFunction
----------------
Strength (STR)Physical damage, heavy weapon scaling
Dexterity (DEX)Crit rate, light weapon damage
Agility (AGI)Attack speed, dodge recovery
Intelligence (INT)Skill damage, magical Sword Skills
Vitality (VIT)Maximum HP, physical defense
Endurance (END)Maximum SP, stamina recovery
Mind (MIND)Support skill effectiveness

Stat Details & Breakpoints

Strength (STR)

Primary scaling for Greatswords and Two-Handed Axes.

STRDamage BonusBreakpoint Bonus
-----------------------------------
1–10+3% per point—
11–20+2% per pointUnlocks Greatsword heavy slam
21–30+1.5% per pointGuard Break Up passive
31–40+1% per pointUnlocks Two-Handed Axe spin
41++0.5% per pointDiminishing returns
Soft cap: 20 | Hard cap: 40

Dexterity (DEX)

Primary scaling for Rapiers and Daggers. Increases crit rate.

DEXCrit RateBreakpoint Bonus
--------------------------------
1–10+1.5% per point—
11–20+1.0% per pointParry window +0.1s
21–30+0.8% per pointUnlocks Dagger backstab
31–40+0.5% per pointRapier thrust combo extended
41++0.3% per pointDiminishing returns
Soft cap: 20 | Hard cap: 40

Agility (AGI)

Improves attack speed and dodge recovery. Often undervalued.

  • 1–10: +2% attack speed per point
  • 11–20: +1.5% per point, dodge recovery -0.1s
  • 21–30: +1% per point, dodge recovery -0.1s
  • 31+: +0.5% per point

Intelligence (INT)

Primary stat for the late-game Mage magic path. Scales magical Sword Skills (details not independently verified).

INTSkill DamageBreakpoint Bonus
-----------------------------------
1–10+4% per point—
11–20+3% per pointUnlocks AoE spell
21–30+2% per pointMana recovery increased
31–40+1.5% per pointUnlocks ultimate spell
41++1% per pointDiminishing returns
Soft cap: 20 (hybrid) | Hard cap: 40 (pure mage)

Vitality (VIT)

HP and physical defense. Every build needs some.

  • 1–10: +50 HP / +1 def per point
  • 11–20: +40 HP / +1 def per point
  • 21–30: +30 HP / +1 def per point
  • 31+: +20 HP / +1 def per point
Minimum: 10 VIT | Tank: 25+ VIT

Endurance (END)

SP pool and recovery. The most important secondary stat — you cannot act without SP.

ENDSP BonusRecovery Bonus
-----------------------------
1–10+15 SP per point+3% per point
11–20+12 SP per point+2% per point
21–30+10 SP per point+1.5% per point
31++8 SP per point+1% per point
Minimum: 15 END for all builds.

Mind (MIND)

Support skill effectiveness and buff duration.

  • 1–10: +5% support effectiveness per point
  • 11–20: +3% buff duration per point
  • 21+: +2% support effectiveness per point

Best for support-focused playstyles and extensive partner skill use.

BuildSTRDEXAGIINTVITENDMIND
-------------------------------------------
Heavy Strength2550015150
Dex Crit02510010150
Pure Mage0003010105
Balanced Hybrid10105015155
Tank500025150

Respec Options

MethodAvailabilityCost
---------------------------
Inn Reset (reported)Reportedly once per 10 hours of playtimeReportedly 5,000 Col
Cardinal Reset (reported)Reportedly after clearing a Floor BossReportedly free
Important: Growth Points are widely reported as permanent — most players plan allocations carefully. Some community posts describe limited respec options (such as the methods above), but their exact availability, costs, and cooldowns have not been independently verified. Treat respec as unavailable unless you can confirm it in your build of the game. Plan ahead, especially in Death Game Mode where mistakes are final.

Stat Priority Summary

Archetype1st2nd3rd4th
-------------------------------
Heavy StrengthSTRVITENDDEX
Dex CritDEXENDAGIVIT
Pure MageINTVITENDMIND
BalancedVIT/ENDSTR/DEXAGIMIND
TankVITENDSTR—

Frequently Asked Questions

What is the best stat to max first? END (15 minimum), then your primary damage stat based on weapon. Is INT useless for melee? Yes for the six base weapons. There is no hybrid melee-mage scaling as of the current build. Does AGI stack with attack speed EX-Mods? Yes, creating the fastest possible attack animations. Should I invest in MIND for solo play? Only if you use partner support skills frequently. Glass cannon viable? Yes for experienced players, but beginners should invest in VIT and END as secondary priorities.

Verification

Last checked: 2026-08-10

Game version: 1.0

Community: Stat scaling numbers, soft caps, and breakpoints are community-reported and may differ from the current build

Editorial: Recommended stat allocation per weapon type is our assessment

Found an error or outdated info? Let us know. This is an unofficial community guide. Game mechanics may change with updates.