Floor 2 Guide — The Split Gate and Twin Wardens
Complete guide to Floor 2 of Echoes of Aincrad. Explore the Twin Valleys, tackle the Split Gate dungeon, beat the Twin Wardens boss, and find every side quest.
Floor 2 Overview
Floor 2 of Aincrad, known as the Twin Valleys, is connected to Floor 1 by a spiral staircase in the Town of Beginnings northwest tower. The theme is rolling green hills, scattered ruins, and two parallel valleys split by a central ridge.
Entry Requirements
| Requirement | Minimum |
|---|---|
| ------------- | --------- |
| Cardinal Rank | 4 |
| Recommended Vitality | 6+ |
| Recommended Damage Stat | 6+ |
| Weapon Tier | Uncommon with 2+ EX-Mods |
| Healing Items | 8+ minimum |
Map Layout
Floor 2 is divided into three distinct zones:
| Zone | Danger Level | Key Features |
|---|---|---|
| ------ | ------------- | -------------- |
| Marunne Fields (West) | Low | Starting town, merchants, quest givers |
| Marunne Fields (East) | Low-Medium | Open fields, scattered ruins, resource nodes |
| The Split Gate | Very High | Final dungeon, Twin Wardens boss room |
Key Locations
Marunne (Safe Zone)
The only safe town on Floor 2. It sits at the western edge of the floor and offers:
- Weapon Smith — upgrades Uncommon weapons to Rare tier
- Item Merchant — sells antidotes and burn salves (critical for this floor)
- Inn — rest and save point
- Quest Board — 6 side quests available
Twin Valleys
Two valleys run eastward from Marunne. Each leads to the Split Gate from a different direction:
North Valley:- More physical enemies (hobgoblins, giant boars)
- Shorter path but tighter spaces
- Contains the Blacksmith's Cache side dungeon
- More magical enemies (wisp mages, shadow foxes)
- Longer path with more resource nodes
- Contains the Moonlit Shrine side dungeon
The Split Gate
The final dungeon of Floor 2. A massive gate structure built into the central ridge. Two entrances (north and south) converge at the boss room.
Enemies on Floor 2
| Enemy | Location | Weakness | Drops |
|---|---|---|---|
| ------- | ---------- | ---------- | ------- |
| Hobgoblin | North Valley | Fire | Goblin Fang, Low-grade Leather |
| Giant Boar | North Valley | Lightning | Tough Hide, Boar Meat |
| Wisp Mage | South Valley | Physical | Mana Shard, Wisp Essence |
| Shadow Fox | South Valley | Light | Shadow Pelt, Fox Tail |
| Ridge Archer | Both Valleys | Close range | Sturdy Bowstring, Feathers |
| Gate Guardian | Split Gate | All types | Guardian Core (Rare) |
Side Quests
| Quest | Giver | Reward | Difficulty |
|---|---|---|---|
| ------- | ------- | -------- | ------------ |
| The Lost Merchant | Marunne Innkeeper | 2,000 Col, Uncommon Ring | Easy |
| Boar Hunt | Marunne Hunt Board | 1,500 Col, Tough Hide x3 | Easy |
| Wisp Extinction | Marunne Mages Guild | 3,000 Col, Mana Shard x5 | Medium |
| Blacksmith's Cache | North Valley entrance | Rare Weapon Blueprint | Hard |
| Moonlit Ritual | South Valley shrine | Unique Accessory | Hard |
| Twin Wardens Challenge | Split Gate entrance | 10,000 Col, Rare Weapon | Very Hard |
Resource Node Map
| Resource | Locations | Best Route |
|---|---|---|
| ---------- | ----------- | ------------ |
| Iron Ore | North Valley cliffs | Enter from Marunne, follow north wall |
| Mana Shards | South Valley wisp spawns | Clear wisp camps along the river |
| Medicinal Herbs | Both valleys, near water | South Valley riverbank has highest density |
| Rare Leather | Giant Boar spawns | North Valley central field (3 boars) |
| Guardian Cores | Split Gate guardians | Drop from Gate Guardians (farmable) |
Weapon and Gear Progression
By the time you complete Floor 2, your gear should look like this:
| Slot | Recommended | Alternative |
|---|---|---|
| ------ | ------------- | ------------- |
| Weapon | Rare (3 EX-Mods) | Uncommon+ (2 EX-Mods with damage focus) |
| Head Armor | Uncommon+ | Common with Vitality boost |
| Body Armor | Uncommon+ | Common with Endurance boost |
| Accessory 1 | Moonlit Amulet (quest reward) | Any Vit/Damage ring |
| Accessory 2 | Guardian Core (boss drop) | Any resist accessory |
Boss: Twin Wardens Strategy
See the full boss guide for in-depth strategy, but here is the floor-specific summary:
- Kill the Warden of Blades first — bleed stacks will drain your healing
- Use Switch Mode to split aggro between you and your partner
- Save Combination Skills for the enrage phase (both wardens below 30%)
- Dodge, do not block the Warden of Flames' projectiles
Recommended Builds
| Playstyle | Weapon | Partner Role |
|---|---|---|
| ----------- | -------- | ------------- |
| Tank | Sword & Shield | Healer with Support Skills |
| Aggressive | Rapier | Decoy with Switch Mode |
| Balanced | Two-Handed Axe | Damage dealer with attack buffs |
Preparation Checklist
Before descending to Floor 3, complete these milestones:
- [ ] Defeat the Twin Wardens
- [ ] Upgrade main weapon to Rare
- [ ] Complete at least 4 of 6 side quests
- [ ] Collect 10+ healing items for Floor 3
- [ ] Reach Cardinal Rank 6+
- [ ] Unlock at least one Combination Skill