Farming Overview
Echoes of Aincrad requires significant grinding for Col (currency), experience, materials, and gear. This guide covers the most efficient spots per resource type so you spend less time farming and more time progressing.
Note on numbers: Echoes of Aincrad does not publish official drop tables or spawn schedules. All rates, drop percentages, and timers below are community-reported estimates and vary with version, difficulty, and Cardinal Rank.
Progression-Based Recommendations
| Floor Range | Focus | Best General Farm |
|---|
| ------------- | ------- | ------------------- |
| Floor 1-2 | Col + Basic Materials | Forest dungeon loop / Boar Hunt |
| Floor 3-4 | Crafting Materials | Glimmerwood loop |
| Floor 5-6 | EXP + Rare Materials | Floor 6 elite patrol route |
| Floor 7+ | Endgame Gear | Boss Rush mode |
Col Farming Routes
Floor 1: Town of Beginnings Courier Loop
Best for: Early game (Rank 1-5)
| Step | Action | Col Earned (reported) | Time |
|---|
| ------ | -------- | ------------ | ------ |
| 1 | Accept courier quests from the Merchant Guild | 0 | 1 min |
| 2 | Deliver to NPCs in town | ~1,500 | 5 min |
| 3 | Repeat | — | — |
Efficiency: ~18,000 Col/hour (reported)
Requirement: Cardinal Rank 3+
Floor 2: Marunne Fields Boar Hunt
Best for: Mid-early game (Rank 5-10)
Kill Giant Boars in the North Valley central field. Each drops (reported):
- 200-400 Col
- Tough Hide (sells for ~50 Col each)
- Boar Meat (sells for ~30 Col each)
Route: Spawn at Marunne, run north to central field, kill 5-6 boars, return to town, repeat.
Efficiency: ~25,000 Col/hour plus materials
Pro tip: Equip a Col-boosting accessory if you have one.
Floor 5: Col Mining Route
Best for: Mid-game (Rank 15+)
The Floor 5 mines have Orichalcum Ore deposits that reportedly respawn on a fixed schedule (roughly every 8 minutes). Each ore stack sells for 500-800 Col to the merchant. Combined with enemy drops:
| Run | Col from Ore | Col from Enemies | Total (reported) |
|---|
| ----- | ------------- | ------------------ | ----------------- |
| Per run (15 min) | 3,000-4,800 | 2,000-3,000 | 5,000-7,800 |
| Per hour | 12,000-19,200 | 8,000-12,000 | 20,000-31,200 |
EXP Farming Spots
Floor 1: Forest Dungeon (Rank 1-5)
| Enemy | EXP per kill (reported) | Spawns per loop |
|---|
| ------- | ------------- | ----------------- |
| Frenzy Boar | ~120 | 8 |
| Forest Wolf | ~150 | 6 |
| Violet Fencer (boss) | ~2,000 | 1 |
Best loop: Clear the Forest Dungeon from entrance to Violet Fencer, reset, repeat.
EXP/hour: ~15,000 (reported)
Bonus: Col per run from drops.
Floor 3: Crystal Caverns (Rank 8-14)
The Crystal Caverns offer dense enemy spawns in a compact area.
| Enemy | EXP per kill (reported) | Spawns per loop |
|---|
| ------- | ------------- | ----------------- |
| Dark Fae Grunt | ~350 | 12 |
| Crystal Scorpion | ~450 | 8 |
| Crystal Guardian (mini-boss) | ~5,000 | 1 |
Best loop: Enter the Caverns from the Glimmerwood sinkhole, clear the first two chambers (12 grunts, 4 scorpions), exit and reset. Skip the Guardian unless you need Soul Crystals.
EXP/hour: ~45,000 (reported, ignoring Guardian), ~55,000 (with Guardian)
Floor 3: Elite Route (Rank 10+)
- Start at the Floor 3 entrance
- Clear the left-wing elite spawns
- Skip to the boss room
- Kill the boss, reset the floor
- Repeat — roughly 8 minutes per loop
EXP/hour: ~30,000-50,000 (reported)
Floor 6: Elite Patrol Route (Rank 15-20)
Best EXP farm in the mid-game. A patrol of elite knights walks a circuit around the Floating City outer ring.
| Elite Type | EXP per kill (reported) | Respawn |
|---|
| ----------- | ------------- | --------- |
| City Knight | ~1,200 | ~5 minutes |
| Knight Captain | ~3,000 | ~15 minutes |
| Patrol Guardian | ~8,000 | ~30 minutes |
Route: Follow the outer ring clockwise. You will encounter all 8 knights and 2 captains per full circuit.
EXP/hour: ~80,000-100,000 depending on speed (reported)
Material Farming
Common Materials
| Material | Best Spot | Per Hour (reported) | Notes |
|---|
| ---------- | ----------- | ---------- | ------------------- |
| Wood | Floor 1 Forest | 200-300 | Low traffic |
| Stone | Floor 1 Quarry (south) | 150-200 |
| Iron Ore | Floor 2 North Valley cliffs | 80-120 |
| Leather | Floor 2 Boar field | 40-60 | Popular spot |
Rare Materials
| Material | Best Spot | Per Hour (reported) | Drop Rate (reported) |
|---|
| ---------- | ----------- | ---------- | ----------- |
| Fae Dust | Floor 3 Glimmerwood | 15-25 | ~40% from Fae Tricksters |
| Soul Crystal | Floor 3 Crystal Guardian | 1-2 | Reported guaranteed drop |
| Orichalcum Ore | Floor 5 Mines (deep section) | 8-12 | Fixed spawn points, ~8 min respawn |
| Legendary Essence | Floor 6 Elite Knights | 3-5 | ~25% per knight |
| Moonlight Crystal | Floor 4 night-only node | 1-2 | Rare spawn, ~30 min respawn |
| Material | Best Location | Yield/Run |
|---|
| ---------- | ------------- | :--: |
| Col | Floor 2 dungeon chests | 5,000-10,000 |
| Upgrade Stones | Boss Rush high ranks | 3-8 |
| Rare Ore | Floor 3 Mining Nodes | 5-15 |
| EX-Mod Components | Dismantle legendary gear | 1-3 |
Gathering Route: Full Loops
Floor 1-3 Material Loop (1 hour):
- Floor 1 Forest: Wood, Stone (10 min)
- Floor 2 North Valley: Iron Ore, Tough Hides (20 min)
- Floor 3 Glimmerwood: Fae Dust, Luminescent Wood (30 min)
Floor 4-6 Material Loop (1.5 hours):
- Floor 4 Moonlight Crystal node (5 min)
- Floor 5 Deep Mines: Orichalcum Ore (40 min)
- Floor 6 Elite Patrol: Legendary Essence (45 min)
Gear Farming
Best Bosses for Gear Drops
| Boss | Floor | Notable Drops | Drop Rate (reported) | Farmable Per Hour |
|---|
| ------ | ------- | -------------- | ----------- | ------------------- |
| Violet Fencer | 1 | Uncommon Rapier, Vit Ring | ~15% | 4-5 kills |
| Twin Wardens | 2 | Rare Sword, Guardian Core | ~10% | 2-3 kills |
| Crystal Guardian | 3 | Rare+ Crystal weapons | ~20% | 6-7 kills |
| Corrupted Fae Lord | 3 | Rare+ Fae armor set | ~5% | 2-3 kills |
| Floor 5 Gatekeeper | 5 | Rare+ Heavy Armor | ~8% | 3-4 kills |
Gear Farming Fast-Track
| Gear Type | Source | Drop Rate (reported) |
|---|
| ----------- | -------- | :--: |
| Legendary Weapons | Floor bosses (Hard mode) | ~5% |
| EX-Mods | Boss Rush (high ranks) | ~10% |
| Accessories | Dungeon chests | ~15% |
Boss Rush Mode Farming
Unlocked after clearing Floor 10. Boss Rush allows you to fight multiple bosses in sequence for increased drop rates.
| Tier | Bosses | Reported Drop Rate Bonus | Recommended For |
|---|
| ------ | -------- | ---------------- | ----------------- |
| Tier 1 (3 bosses) | Floor 1-3 bosses | +25% | Rare+ Weapons |
| Tier 2 (5 bosses) | Floor 1-5 bosses | +50% | Legendary materials |
| Tier 3 (8 bosses) | Floor 1-8 bosses | +100% | Legendary Weapons |
Time Efficiency Comparison
| Activity | Col/Hour | EXP/Hour | Materials | Best Stage |
|---|
| ---------- | ---------- | ---------- | ----------- | ------------ |
| Merchant quests | ~18,000 | ~5,000 | None | Early (Floor 1) |
| Boar hunting | ~25,000 | ~12,000 | Leather, Meat | Early (Floor 2) |
| Crystal Caverns | ~15,000 | ~45,000 | Soul Crystals | Mid (Floor 3) |
| Floor 6 patrol | ~30,000 | ~90,000 | Legendary Essence | Mid (Floor 6) |
| Boss Rush T1 | ~50,000 | ~60,000 | Weapons | Late (Floor 10+) |
| Boss Rush T3 | ~120,000 | ~100,000 | Legendaries | Endgame |
All figures are community-reported estimates.
Speed Farming Tips
- Use Movement Speed gear — every second matters in farming
- Skip cutscenes — enable auto-skip in settings if available
- One-shot build — maximize damage and ignore defense for farming sessions (see the Builds Guide)
- Farm during events — if the game runs special drop-rate events, farm then
- Know reset timers — bosses and nodes respawn on fixed schedules; learn the route order that lines them up