Guides

Speedrun Tips & Route Optimization Guide

Comprehensive speedrun strategies for Echoes of Aincrad including floor-by-floor routes, boss speed kill techniques, gear optimization, and time-saving techniques for Any% and Death Game categories.

v1.0Updated: 2026-08-10

Introduction

Speedrunning Echoes of Aincrad requires mastering not just combat, but movement, routing, resource management, and glitch exploitation. The game currently has roughly 10 cleared floors — it reportedly launched with two floors, with more added via updates — and current Any% runs of the first 10 floors clock in around 12-16 hours (community-reported).

Note: Speedrun times, skip locations, and percentages below are community-reported and not independently verified.

This guide covers the two primary speedrun categories:

  • Any% (Normal Difficulty): Complete the game as fast as possible on Normal. Glitches and skips are allowed.
  • Death Game Any%: Complete the game on Death Game difficulty. No deaths allowed. Significantly harder.

A third category, Floor 1-5 Any%, is popular for segmented practice and tournament settings.


Speedrun Route by Floor

Route Philosophy

The optimal speedrun route prioritizes three things:

  1. Minimize backtracking — every zone visited should progress multiple objectives
  2. Skip optional content — no side quests, no exploration, no farming unless mandatory
  3. Sequence break where possible — use glitches to reach areas before intended level

Floor 1 — Town of Beginnings (10-12 minutes)

  1. Skip tutorial dialog by pressing Escape (PC) or Start (Controller) immediately
  2. Rush to the first save point, then exit to the Forest Zone
  3. Skip the Goblin Camp by wall-clipping near the east cliff (requires precise jump against the rock face at x:217, y:84)
  4. Enter the Forest Dungeon directly
  5. Violet Fencer Skip: Use the Ambush Bonus opening — charge a heavy attack before aggro range, then chain four Sword Skills before her AI activates
  6. After the boss, take the warp portal (do not loot)
Time saving: The wall-clip at step 3 saves approximately 4 minutes compared to clearing the Goblin Camp normally.

Floor 2 — Twin Valleys (15-18 minutes)

  1. Take the left path at the fork (shorter route, more aggressive enemies but fewer environmental puzzles)
  2. Twin Wardens Speed Kill: Equip the Rapier obtained from Floor 1's hidden chest (behind the waterfall, requires no key)
  3. Focus the Warden of Blades first using Star Splash spam — each use should deal 8-12% of its HP
  4. After Blades dies, the Warden of Flames enrages. Do not respect the enrage — stand directly beneath it and spam light attacks. Its AoE cannot hit point-blank range
  5. Skip the cutscene after the Twin Wardens by pressing Start + A simultaneously (frame-perfect, saves 30 seconds)

Floor 3 — Fae Wilds (20-25 minutes)

  1. Ignore optional encounters — hug the right wall to navigate the maze faster
  2. Crystal Golem: Use the Sword & Shield with the Parry EX-Mod. Parry the first hit, counter, repeat. Three parries kill it
  3. Collect the Dagger from the chest after the Golem (required for Floor 4 skip)
  4. Skip the optional zones entirely by jumping off the eastern cliff near the golem arena — you land in the Floor 3 checkpoint

Floor 4 (18-22 minutes)

  1. Use the Dagger's Throw skill to aggro enemies from range and group them for AoE kills
  2. Route directly to the floor boss — the required path is short once you know it
  3. Do not explore the west wing — it contains zero required items

Floor 5 — Ancient Library (25-30 minutes)

  1. Follow the main corridor through the library — skip the side rooms
  2. The Archivist: This is the first real DPS check. Use the highest-damage EX-Mod loadout available. Save Combination Skills for the 50% phase transition
  3. After the fight, do not rest at the inn — run directly to the next zone

Floor 6-10 Summary

FloorBossRoute NoteSkip Available
-----------------------------------------
6Community-reported name, not confirmedMove quickly through the zone; heal through damage takenWall-clip past first miniboss
7IfritUse ranged weapon, skip adds entirelyElevation exploit for free damage
8Community-reported name, not confirmedDagger + consumables for opening ambushNone (linear dungeon)
9Community-reported name, not confirmedGreatsword charged attacks between stompsLadder skip at zone 3
10Angel of the Sundered SkiesFull damage build, no defensive statsNone (hard gate)

Floor 6, 8, and 9 boss names are community-reported and not independently verified.


Boss Speed Kill Strategies

Universal Speed Kill Principles

  1. Pre-buff before entering the arena: Use the highest-damage food buff, weapon paper (elemental), and an SP regenerator. These stack.
  2. Ambush Bonus opener: Every boss grants a free crit window on your first hit. Charge the strongest single-hit attack and release as you cross the aggro threshold.
  3. Animation cancel every recovery: After any Sword Skill connects, dodge-roll immediately to cancel the end-lag. This is mandatory for speed kills.
  4. Skip phase transitions: Many bosses have a 50% HP phase change with a long animation. If you deal enough damage during the transition window, you can skip the second phase entirely.
  5. Use Combination Skills at 30%: Most bosses have a final enrage mechanic below 30% HP that makes them harder to hit. Fire your Combination Skill at 30-35% to skip the enrage.

Weapon-Specific Speed Kill Loadouts

WeaponBest Speed Kill EX-ModsRotation
------------------------------------------
RapierStar Splash (skill) / Critical Edge / Agile StanceStar Splash x3 → Dodge cancel → Repeat
DaggerLife Steal / Precise Strike / MomentumBackstab opener → bleed setup → Precise Strike spam
GreatswordPower Surge / Quick Charge / BerserkerCharge attack → Avalanche → Cancel → Repeat
Two-Handed AxeBlood Price / Power Surge / VengeanceBuff → Whirlwind spam (ignores boss poise)
Sword & ShieldShield Bash (skill) / Fortress / Parry MasterParry → Counter → Shield Bash → Repeat
MaceSteel Slam (skill) / Iron Crusher (skill) / VengeanceSteel Slam (stun) → Iron Crusher (guard break) → Repeat

The "Burn Phase" Strategy (Any% Only)

For floors 6-10, the optimal speed kill is the Burn Phase: ignore defensive stats completely, allocate all Growth Points into your primary damage stat, and kill the boss before it kills you.

  • Minimum Viability: 20+ points in damage stat, weapon upgraded (community-reported threshold)
  • Consumables needed: 3x Full Heal Potions, 1x Attack Elixir, 1x SP Regenerator
  • Expected kill time: 45-90 seconds per boss (community-reported)
  • Risk: One mistake equals death. Do not attempt on Death Game runs.

Gear Optimization for Speed

Minimum Viable Gear for Each Floor

FloorWeapon RarityUpgrade LevelEX-Mod CountStat Total
--------------------------------------------------------------
1Common+015
2Uncommon+1210
3Uncommon+1215
4Rare+2322
5Rare+2330
6Rare+3338
7Epic+3445
8Epic+4452
9Epic+4460
10Epic++5570
Key insight: Do NOT spend time farming for better gear. The drops from mandatory boss kills and chests along the optimized route are sufficient. Every minute spent farming is a minute added to your run time.

Consumable Priority

Only carry these consumables during a speedrun:

  1. Full Heal Potions (Col: 500 each) — buy 10 before Floor 2, restock before Floor 5
  2. Attack Elixir (Col: 200 each) — one per boss from Floor 3 onwards
  3. Fire Paper (Col: 300) — apply before fire-weak bosses (community-reported)
  4. SP Regenerator (Col: 500) — one per major zone

Sell everything else. Some speedrunners report that a heavy load slows dodge rolls, so keep the inventory light.


Time-Saving Techniques

Movement Tech

  • Dodge Rolling > Sprinting: Three consecutive dodge rolls cover more distance than 2 seconds of sprinting. Chain dodge rolls for travel.
  • Slope Sliding: On any slope steeper than 30 degrees, hold sprint and jump. Your character slides downhill at 2x run speed.
  • Ledge Canceling: Approach a ledge, jump, then attack. The attack animation cancels the landing lag, letting you move immediately.
  • Wall Jumping: Certain walls have invisible ledges. Jump toward a wall, press jump again within 3 frames, and you mantle to the top. Practice in Town of Beginnings.
  • Hotkey your potions: Bind Full Heal to a quick slot. Do not open the menu during combat.
  • Skip all dialog: Hold the skip button (Escape on PC, B on controller) during cutscenes.
  • Use keyboard for menus: Even controller players should use a keyboard for inventory management — it is 3x faster.
  • Pre-allocate stats: Know your stat plan before the run. Assign Growth Points within 2 seconds of leveling.

Glitch Techniques (Any% Only)

Clip Skip: On Floor 3, there is a wall near the Fae Wilds entrance that can be clipped through by sprinting into it at a 45-degree angle while dodge-rolling. This skips the entire first zone. Double Loot: Opening a chest and immediately pausing the game causes the game to register the loot twice when unpaused. Works on most non-boss chests. Cutscene Skip: On Floor 2, pressing Start + A simultaneously on the exact frame the Twin Wardens' health bars appear skips the mid-fight cutscene. This saves 45 seconds and is the most important skip in the first 10 floors.
  1. Learn the Floor 1 route until you can complete it in under 12 minutes
  2. Practice the Twin Wardens speed kill with Rapier (target: under 90 seconds)
  3. Master animation canceling on the training dummy
  4. Learn the wall-clip skips for Floors 1, 3, and 6
  5. Attempt a full Floor 1-5 run (target: under 90 minutes)
  6. Attempt a full Floor 1-10 run (target: under 4 hours)

Verification

Last checked: 2026-08-10

Game version: 1.0

Sources checked: Official Steam patch notes, Steam Community discussions, developer announcements, player reports.

Found an error or outdated info? Let us know. This is an unofficial community guide. Game mechanics may change with updates.