Quests

Daily Quests Guide — Repeatable Quests and Rewards in Aincrad

Daily and repeatable quests in Echoes of Aincrad — where to find quest boards on each floor, the best daily rotation, and how to farm Col, experience, and materials. Reward numbers are community-reported and not officially published.

v1.0Updated: 2026-08-10

Overview

Daily quests are repeatable quest-board contracts that refresh each day. They are one of the most reliable ways to earn Col (the in-game currency), experience, crafting materials, and healing items. This guide covers how dailies work, the best ones on each floor, and an efficient rotation.

Note on numbers: Echoes of Aincrad does not publish official reward tables. The Col and experience figures below are community-reported estimates and can change with balance patches — treat them as rough ranges, not exact values.

How Daily Quests Work

  • Where to find them: each floor's safe town has a quest board (or quest-givers near it). The Town of Beginnings board on Floor 1, the Marunne quest board on Floor 2, and the Fae Enclave on Floor 3 all offer repeatable contracts.
  • Reset: quests refresh daily. A few repeatable contracts (like the Marunne board's Boar Hunt) can also be re-accepted after completion.
  • Progression: completing dailies raises quest-board reputation with each floor's faction, which unlocks better merchant stock on that floor. Exact reputation values are not officially published.
  • Partner help: your AI partner fights alongside you, so kill-count quests progress with a partner equipped — useful on the higher floors.
  • Cards: daily rewards scale with Cardinal Rank — higher ranks see better reward ranges, but enemies scale up too.

Daily Quests by Floor

Floors 1–3 (Early Game)

QuestFloor / LocationObjectiveReported Rewards
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Herb CollectionFloor 1 — ApothecaryGather Moon Flowers near the ForestCol, healing items
Goblin Problem (repeatable)Floor 1 — Town of Beginnings boardClear goblins at the Forest campCol, Iron Ore
Boar Hunt (repeatable)Floor 2 — Marunne hunt boardKill Giant Boars in the North ValleyCol, Tough Hide
Wisp ExtinctionFloor 2 — MarunneClear Wisp Mages in the South ValleyCol, Mana Shards
Sprite CatchingFloor 3 — Fae EnclaveCatch Woodland Sprites in GlimmerwoodCol, Fae Dust, experience
Dark Fae PurgeFloor 3 — Fae EnclaveClear Dark Fae in the Crystal CavernsCol, Crystal Shards
Early-game tip: the Floor 1 and 2 boards are the fastest way to stock healing items and Iron Ore before the Twin Wardens fight. Complete the repeatable Goblin Problem and Boar Hunt contracts whenever the board refreshes.

Floors 4–6 (Mid Game)

QuestFloor / LocationObjectiveReported Rewards
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Golem Research (repeatable)Floor 4 — war campCollect Golem Cores from War GolemsCol, Refined Steel
Harpy ContractFloor 4 — war campClear Harpies at their nestsCol, Harpy Feathers
Tome CollectionFloor 5 — Ancient LibraryCollect Spell TomesCol, experience
Library SweepFloor 5 — Ancient LibraryClear Animated Armor in the hallsCol, scroll materials
Elite Patrol ContractFloor 6 — The Floating CityAssist the outer-ring patrolsCol, Legendary Essence (rare)
Mid-game tip: the Floor 6 patrol contract overlaps with the best mid-game experience farm route — combine the two for a single efficient session. See the Farming Spots guide for the route.

Floors 7–10 (Late Game)

QuestFloor / LocationObjectiveReported Rewards
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Demon Slayer (repeatable)Floor 7 — Lava FieldsKill Fire DemonsCol, Fire Essence, Demon Horns
Warmth in the ColdFloor 8 — Frozen TundraCollect Fire Essence for the campCol, frost-resist consumables
Gladiator's Rise (repeatable)Floor 9 — The ColosseumWin Colosseum matchesCol, arena-exclusive items
Celestial PurgeFloor 10 — Sky FortressClear enemy types in the fortressCol, endgame materials
Late-game tip: the Floor 10 contract is the best source of endgame upgrade materials outside Golden Gate and Boss Rush runs.

Optimal Daily Rotation

30-Minute Rotation (Casual)

1. Floor 1 — Herb Collection + Goblin Problem    (~8 min)
  1. Floor 2 — Boar Hunt + Wisp Extinction (~12 min)
  2. Floor 3 — Sprite Catching (~10 min)
Total: roughly 10,000–15,000 Col + materials + healing items

1. Floor 1–2 boards (all four contracts)          (~20 min)
  1. Floor 3 — Sprite Catching + Dark Fae Purge (~15 min)
  2. Floor 4 — Golem Research (~10 min)
  3. Floor 6 — Elite Patrol Contract (~15 min)
Total: roughly 30,000–50,000 Col + crafting materials per day

Completionist Rotation

Complete every board contract on floors 1–10 for the maximum daily Col and material haul. This takes 2–3 hours and is best saved for weekends.


Daily Quest Tips

  • Stack by floor — accept every contract on one floor before heading out; travel time between floors is the real cost of dailies.
  • Teleport Crystals pay for themselves — use them to cut travel between board locations.
  • Bring your partner — kill-count objectives progress with partner participation; rescue and delivery objectives are solo-only.
  • Skip low-value dailies — after Floor 6, anything paying less than roughly 1,000 Col per minute of work is usually not worth the detour.
  • Check after rank-ups — daily reward ranges improve with Cardinal Rank, so re-check the boards after clearing a floor boss.
  • Don't trust exact figures from other players — reward values vary with rank, difficulty mode, and patches. Use the ranges here as guidance, not gospel.

Verification

Last checked: 2026-08-10

Game version: 1.0

Sources checked: Official Steam patch notes, Steam Community discussions, developer announcements, player reports.

Found an error or outdated info? Let us know. This is an unofficial community guide. Game mechanics may change with updates.